Design Anecdotes

Based on my professional and life experiences, here are some of the learnings I have had and am sure these would benefit the designer community and would put design & industry in the right perspective and light.

Design Management

An enterprise application platform has many challenges to ship a product out. One of them is to co-ordinate with various Product managers, respective engineering teams especially when you have multiple products hosted on a single platform. So this was a strategy that I came up with to get my ducks in a row.v

The Trio for Task completion   

There are 3 ingredients responsible for enabling users to complete their tasks efficiently. This is not just about a mobile app or a desktop software. This applies to any system, product, interface that a user operates/uses to fulfill their task.

This anecdote would help people decide how much they should focus or invest into either UX or Training material. See the slide show

UX Debt for Agile method

In 2016 I was working for a product company and was onsite working at the customer's location with their engineering team.
As a result of working closely with them, I discovered the nuances of the agile method of product development. 
UX debt was once of the process I introduced and the product team resonated with it very well.

Creating UX = Creating Music

As an armature music composer, I have had few observations during all these years, about how Graphic design, User experience & music have overlapping principles in a very interesting way.
After the recent music project, I decided to write it down and also give examples so that people could connect these two disciplines.
The 1st obvious thing is that both are creative streams. 

Iterative design with a twist

The iterative design process and its benefits is known to everyone. One point I thought we need to consider in this is the design maturity we gain as we go ahead in time working on that particular solution. The iterations should go shorter as we advance through the solution journey. Once the goal is achieved, the Goal becomes the starting point and you repeat the whole journey with a new goal to achieve and keep moving forward.

Perpetual design

A perfect design never exist. Its perpetual, just like the theory of perpetual motion.
As a designer we should always aspire to go as close as we can to the "Perfect Design". Watch the video to see what I mean by Perpetual design and how various aspect act towards or away from the "perfect design solution which is represented by a Perfect blue circle.

Agile Design Delivery

Why we struggle to confine design delivery within "Agile" boundaries ?

This analogy will definitely put a designer brain at ease and will motivate to push forward even in uncertain & ambiguous situations. Designers can take ownership and strive to get clarity in early stages of product development.

Are you sensitized

There are many qualities and characteristics that makes a designer. But 1 of the basic quality that a design must posses, and that is "Sensitivity" 

Know more why its a "must have quality" to be a designer

Song Gerua has a Usability flaw :-)

Take this on a lighter note. I love the song and the composer both. This is just an observation that I came across as a musician and a designer. 

The semantics of 2nd stanza in this song sounds wrong due to Gestalt's principles of "Closure" and "Proximity". 

Space Between Average and Excellence

The content of this article will throw some light on the ”Space Between Average and Excellence” which can be targeted consciously. It will also provide insights into alternative ways of defining and finding happiness and peace in one's career and life, without necessarily having to follow conventional definitions of success and achievement.

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